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  2. PlayCanvas - Wikipedia

    en.wikipedia.org/wiki/PlayCanvas

    PlayCanvas is an open-source [1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. [2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable ...

  3. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    PlayCanvas: JavaScript: JavaScript: Yes 3D Windows, Linux, macOS, iOS, HTML5, Android: MIT: Users can work on game at the same time via online browser and publish to multiple platforms; engine uses WebGL and includes physics PlayN: Java: Yes 2D iOS, Android, HTML5, Windows, Linux: Apache 2.0 Pygame: Python: 2000 Python: Yes 2D

  5. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific ...

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF loaders are in open-source WebGL engines including PlayCanvas, Three.js, Babylon.js, Cesium, PEX, xeogl, and A-Frame. The Godot game engine supports and recommends the glTF format, with both import and export support. [41] [42] Open-source glTF converters are available from COLLADA, FBX, and OBJ. Assimp can import and export glTF.

  7. Web3D - Wikipedia

    en.wikipedia.org/wiki/Web3D

    Among notable WebGL frameworks are A-Frame, which uses HTML-based markup for building virtual reality experiences; [14] PlayCanvas, an open-source engine alongside a proprietary cloud-hosted creation platform for building browser games; [15] Three.js, an MIT-licensed framework used to create demoscene from the early 2000s; [16] Unity, which ...

  8. Game integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Game_integrated...

    A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities.

  9. OpenFL - Wikipedia

    en.wikipedia.org/wiki/OpenFL

    In the browser, WebGL is the default renderer but if unavailable then canvas (CPU rendering) is used. [21] Certain features ( shape.graphics or bitmapData.draw ) will use CPU rendering, but the display list remains GPU accelerated as far as possible.