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  2. Category:Roblox user templates - Wikipedia

    en.wikipedia.org/wiki/Category:Roblox_user_templates

    [[Category:Roblox user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Roblox user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  3. Template:Party shading/Undecided - Wikipedia

    en.wikipedia.org/wiki/Template:Party_shading/...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  4. Template:Party shading/Independent/active - Wikipedia

    en.wikipedia.org/wiki/Template:Party_shading/...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  5. Template:Party shading/PA - Wikipedia

    en.wikipedia.org/wiki/Template:Party_shading/PA

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  6. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    In addition, transparency is often an "extra" for a graphics format, and some graphics programs will ignore the transparency. Animated PNG 8-bit transparency. Raster file formats that support transparency include GIF, PNG, BMP, TIFF, TGA and JPEG 2000, through either a transparent color or an alpha channel.

  7. Template:Party shading/Readjuster - Wikipedia

    en.wikipedia.org/wiki/Template:Party_shading/Re...

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  8. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Adobe Master transparency and blends pdf file; GIMP and Photoshop Blending Modes visually explained and compared, parts one, two, three, and four; JAVA demo on the image blending operator, an interactive JAVA-based image blending demo; All the math behind photoshop compositing (including math for using alpha in complex compositions like softlight)

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.