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For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
While lower quality graphics cards may be able to run above 100 fps in 1080p, only the highest quality options are able to replicate this feat in 4K. ... If the gaming laptop gets too hot, it can ...
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed.This definition applies to film and video cameras, computer animation, and motion capture systems.
This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games. [30] Unity 2017.2 also integrated Autodesk 's 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process.
Flicker is necessary for a film-based movie projector to block the light as the film is moved from one frame to the next. The standard framerate of 24 fps produces very obvious flicker, so even very early movie projectors [example needed] added additional vanes to the rotating shutter to block light even when the film was not moving. Most ...
Full-tower computer cases may contain multiple cooling fans. At the top of the case is a fan controller. Fan control is the management of the rotational speed of an electric fan. In computers, various types of computer fans are used to provide adequate cooling, and different fan control mechanisms balance their cooling capacities and noise they ...
Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a ...