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The Fun Arcade is a collection of 25 fun games, though only 13 are available and currently running. It has games such as Pig Toss, Mighty Guy/Girl (depending on the gender of the player) and Planetary Pinball. Playground. A collection of 24 games and activities aimed at younger kids, it has significantly easier games like Helipopper and Desert ...
Temple Run 2 is an endless runner video game developed and published by Imangi Studios.A sequel to Temple Run, the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova, [7] with art by Kiril Tchangov. [7]
Video games listed in this category have been considered by video game critics to have "art game" characteristics: they are designed to emphasize art or their structure is intended to produce some kind of reaction in their audience. Only games that have been described by reliable sources to be "art games" should be included in this category.
The game has been displayed in art exhibits including the 2010 "Game (Life): Video Games in Contemporary Art" exhibit at The Firehouse Gallery, [39] the Smithsonian's 2012 The Art of Video Games, and the 2012 Game Masters. Flywrench [84] [85] (2009, Mark Essen, PC) - A vector-based game that was shown as an exhibit in New York's New Museum.
Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.
Style Savvy, known as Nintendo presents: Style Boutique in the PAL region and as Wagamama Fashion: Girls Mode [a] in Japan, is a fashion video game developed by Syn Sophia and published by Nintendo. It was released for the Nintendo DS on October 23, 2008 in Japan, [ 1 ] on October 23, 2009 in Europe, [ 2 ] and November 2, 2009 in North America ...
Initially, Girls Make Games was a program run by LearnDistrict, delaying the development of their own video game projects, only later becoming a distinct organisation. [2] [6] Shabir says her ultimate aim with the organization is to make itself obsolete, with the games industry containing a significant proportion of women. [1]