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  2. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    A fuzzy Mediawiki search for "angry emoticon" has as a suggested result "andré emotions" In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly).

  3. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    A simple and inefficient way to see where one string occurs inside another is to check at each index, one by one. First, we see if there is a copy of the needle starting at the first character of the haystack; if not, we look to see if there's a copy of the needle starting at the second character of the haystack, and so forth.

  4. Two-way string-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Two-way_string-matching...

    In computer science, the two-way string-matching algorithm is a string-searching algorithm, discovered by Maxime Crochemore and Dominique Perrin in 1991. [1] It takes a pattern of size m, called a “needle”, preprocesses it in linear time O(m), producing information that can then be used to search for the needle in any “haystack” string, taking only linear time O(n) with n being the ...

  5. Fuzzy matching (computer-assisted translation) - Wikipedia

    en.wikipedia.org/wiki/Fuzzy_matching_(computer...

    The TM, in effect, "proposes" the match to the translator; it is then up to the translator to accept this proposal or to edit this proposal to more fully equate with the new source text that is undergoing translation. In this way, fuzzy matching can speed up the translation process and lead to increased productivity.

  6. String metric - Wikipedia

    en.wikipedia.org/wiki/String_metric

    In mathematics and computer science, a string metric (also known as a string similarity metric or string distance function) is a metric that measures distance ("inverse similarity") between two text strings for approximate string matching or comparison and in fuzzy string searching.

  7. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.

  8. Matching wildcards - Wikipedia

    en.wikipedia.org/wiki/Matching_wildcards

    In computer science, an algorithm for matching wildcards (also known as globbing) is useful in comparing text strings that may contain wildcard syntax. [1] Common uses of these algorithms include command-line interfaces, e.g. the Bourne shell [2] or Microsoft Windows command-line [3] or text editor or file manager, as well as the interfaces for some search engines [4] and databases. [5]

  9. Template:Regex - Wikipedia

    en.wikipedia.org/wiki/Template:Regex

    The algorithm attempts to find the same word, but in all its word endings. A fuzzy search will match a different word. Words (but not phrases) accept approximate string matching or "fuzzy search". A tilde ~ character is appended for this "sounds like" search. The other word must differ by no more than two letters. Not the first two letters.