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MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.
List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games; List of tactical role-playing video games; List of turn-based strategy video games; List of turn-based tactics video games
Browser-based trading game where players all start equal and have to sell to and buy from, each other to become the richest within a given timeframe Web Unknown MLB Dugout Heroes: OnNet Co. Ltd. 2009: Windows: Sports: Free to play with items that can be purchased from a shop Sports MMO that revolves around baseball using MLBPA licensed players ...
1 Massively multiplayer online first-person shooter games (MMOFPS) 2 Massively multiplayer online role-playing games (MMORPG) 3 Massively multiplayer online real-time strategy games (MMORTS)
In 2010, Pocket Legends, the first cross-platform MMORPG for mobile platforms was launched for iOS and later that year for Android. In contrast to PC and console MMORPGs and despite the game's success, development was short lived.
The UK MMO-market is now worth £195 million in 2009 compared to the £165 million and £145 million spent by German and French online gamers. [21] The US gamers spend more, however, spending about $3.8 billion overall on MMO games. $1.8 billion of that money is spent on monthly subscription fees.