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  2. Character sheet - Wikipedia

    en.wikipedia.org/wiki/Character_sheet

    An example of that is Alice is Missing, where the character sheet is a record of what has happened to the character in the game at that point, and not on the abilities of each character. A player may have an additional character sheet if he also controls a second character, a cohort or a hireling, but this is less common.

  3. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning. The cognitive domain, the most widely recognized component of the taxonomy, was originally divided into six levels: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation.

  4. Player Character Record Sheets - Wikipedia

    en.wikipedia.org/wiki/Player_Character_Record_Sheets

    An updated Player Character Record Sheets pack for AD&D (serialized as REF2), with a new cover by Keith Parkinson, was released in 1986 as a 64-page booklet. [2]: 112 REF2 Advanced Dungeons & Dragons Player Character Record Sheets is a booklet containing 16 character sheets, with sufficient spaces included to record information for AD&D characters.

  5. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  6. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  7. Goal theory - Wikipedia

    en.wikipedia.org/wiki/Goal_theory

    A performance goal is a goal focused on gaining favorable judgement or avoiding unfavorable judgements by others. Performance goals focuses on ensuring that one's performance is noticeably superior to others. This motivation to outperform others is what enables the person to strive for more achievement in and outside of school and work as well.

  8. Cognitive Abilities Test - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Abilities_Test

    The Cognitive Abilities Test Fourth Edition (CAT4) is an alternative set of cognitive tests used by many schools in the UK, Ireland, and internationally. [7] The tests were created by GL Education [8] to assess cognitive abilities and predict the future performance of a student. It consists of eight subtests: figure classification; figure ...

  9. Cognitive apprenticeship - Wikipedia

    en.wikipedia.org/wiki/Cognitive_apprenticeship

    Cognitive scientists maintain that the context in which learning takes place is critical (e.g., Godden & Baddeley, 1975). Based on findings such as these, Collins, Duguid, and Brown (1989) argue that cognitive apprenticeships are less effective when skills and concepts are taught independently of their real-world context and situation.