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Motion graphics (sometimes mograph) are pieces of animation or digital footage that create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology (e.g. thaumatrope ...
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.
Motion graphic design, also known as motion design, is a subset of graphic design which combines design with animation and/or filmmaking, video production, and filmic techniques. [1] Examples include kinetic typography and graphics used in film and television opening sequences, and station identification logos of some television channels .
Motion is a software application produced by Apple Inc. for their macOS operating system. It is used to create and edit motion graphics , titling for video production and film production , and 2D and 3D compositing for visual effects.
This category contains templates that generate graphics or otherwise alter the usual presentation of graphics. For templates that insert one specific image, see Category:Single-image insertion templates .
BioVision Hierarchy (BVH) is a file format used for storing motion capture data. It was developed by BioVision, a company that was later acquired by Motion Analysis Corporation. The format consists of a hierarchical structure of joints, with each joint containing rotation and translation data. BVH files are widely used in the film, gaming, and ...
In visual effects, match moving is a technique that allows the insertion of 2D elements, other live action elements or CG computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. It also allows for the removal of live action elements from the live action shot.
The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...
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