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Open Language Tools consist of the XLIFF Filters designed to convert different source file formats to XLIFF and the XLIFF Translation Editor which is designed to read and edit XLIFF files. They are written in Java and run on Windows , Mac OS , or Linux as long as Java J2RE (at least 1.4.2) is installed.
In mathematics, a translation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x'y'-Cartesian coordinate system in which the x' axis is parallel to the x axis and k units away, and the y' axis is parallel to the y axis and h units away.
openTMS is a free and open-source translation memory system based entirely on open-source standards. The system relies heavily on XLIFF, Translation Memory eXchange (TMX), Termbase Exchange format (TBX) and accompanying standards to ensure a free and unencumbered exchange of translation and localization data. openTMS implements a standard translation workflow, but features a very fine-grained ...
Pipeline of Apertium machine translation system. This is an overall, step-by-step view how Apertium works. The diagram displays the steps that Apertium takes to translate a source-language text (the text we want to translate) into a target-language text (the translated text). Source language text is passed into Apertium for translation.
Translation of axes: The Parabola; Translation of Axes; I am not familiar with the process of licensing images from the outside, nor do I have the tools to generate a nice-looking diagram myself. Perhaps someone else can supply a good diagram. — Anita5192 19:02, 29 July 2015 (UTC)
In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. In a Euclidean space, any translation is ...
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axis–angle representation ).