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The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, role-playing games, collectible card games and video arcade PS1 and PC computer games.
BattleMech Manual is an alternative Core Rulebook to Total Warfare. Unlike Total Warfare, the Battlemech Manual ignores all elements of combined operations, instead presenting concise and developed rules for playing games of Battletech focused exclusively on BattleMechs fighting against Battlemechs.
BattleTech shares a setting with the original board game, now called Classic BattleTech.The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere.
BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. It is a direct sequel to BattleTech: The Crescent Hawk's Inception , though the gameplay is considerably different from that of the first title, which was primarily an adventure/role-playing game.
MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander . Development history
BattleTech is a turn-based multiplayer game, typically played on a map divided into hexagonal grids with figurines or counters representing military units. Paper record sheets provide detailed information about each unit, including its armament, armor and equipment, and are used to track damage, heat buildup, ammunition and various other data.
BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise. [2] It was one of the first commercial ports of the license, and features some of the franchise's worlds, institutions, political figures, and weapons, such as the three-story ...
The book uses battlemech and vehicle game statistics from BattleTech Technical Readout 2750 and 3050 and Dropships and Jumpships, as well as new designs, and it takes the place of the previously published BattleTech Manual. [1]