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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
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A virtual pet (also known as a digital pet, artificial pet, [1] or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet. Digital pets have no concrete physical form other than the hardware they run on.
The Create-a-Cat screen on the PC version of Pets. The Sims 2: Pets allows sims to own cats, dogs, birds, and a fictional guinea pig-like species known as womrats. [15] [note 1] Pets can be acquired during gameplay or made using the "Create a Dog"/"Create a Cat" tools, [17] which allows players to design a breed from scratch, including features and coat colour.
The Sims 2: Apartment Pets is a video game for the Nintendo DS. EA has described as a follow-up to the Nintendo DS version of The Sims 2: Pets . As in the original, it allows a diverse amount of customization, allowing pets to be created in a variety of colors and sizes.
The first known robotic pet was a robot dog called Sparko, built by the American company Westinghouse in 1940. It never got sold due to poor public interest [citation needed]. The first robotic pets to be put on the market were Hasbro's Furby in 1998 and Sony's AIBO in 1999. [1] Since then, robotic pets have grown increasingly advanced.
[4] [5] The Ancient Greeks and Romans, contrary to the Semitic cultures, favored dogs as pets, valuing them for their faithfulness and courage; they were often seen on Greek and Roman reliefs and ceramics as symbols of fidelity. [6] Dogs were given as gifts among lovers and kept as pets, guardians, and for hunting.