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This is an incomplete list of U.S. Department of Defense code names primarily the two-word series variety. Officially, Arkin (2005) says that there are three types of code name : Nicknames – a combination of two separate unassociated and unclassified words (e.g. Polo and Step) assigned to represent a specific program, special access program ...
A A&TWF – Acquisition and technology work force a – Army AA – Assembly area AA – Anti-aircraft AA – Aegis ashore AAA – Anti-aircraft artillery "Triple A" AAAV – Advanced Amphibious Assault Vehicle AAC – Army Air Corps AAD – Armored amphibious dozer AADC – Area air defense commander AAE – Army acquisition executive AAG – Anti-aircraft gun AAK – Appliqué armor kit (US ...
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
This category should be reserved specifically for characters originating in video games, as opposed to licensed appearances in games. Subcategories This category has the following 2 subcategories, out of 2 total.
Pages in category "Fictional United States Army personnel" The following 122 pages are in this category, out of 122 total. This list may not reflect recent changes .
The Unit Identification Code (UIC) is a six character alphanumeric code that uniquely identifies each United States Department of Defense entity. The UIC is often used on various paperwork to assign a soldier to a specific company in which they fall under. The first character is the Service Designator: [1] A: US Department of Agriculture
The 7th Army Training Command (7th ATC) is a United States Army training organization located at Tower Barracks, Germany. 7th ATC comes under the command of the U.S. Army Europe (USAREUR). 7th ATC is the United States Army's largest overseas training command and responsible for providing and overseeing the training requirements for USAREUR soldiers as well as North Atlantic Treaty Organization ...
SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. . SIMNET was developed for and used by the United States milita