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  2. Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Cartoon_physics

    Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films , particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of ...

  3. Hammerspace - Wikipedia

    en.wikipedia.org/wiki/Hammerspace

    A cartoon character producing an object from nowhere - from "hammerspace" Hammerspace (also known as malletspace) is an imaginary extradimensional, instantly accessible storage area in fiction, which is used to explain how characters from animation, comics, and video games can produce objects out of thin air. Typically, when multiple items are ...

  4. Category:Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Category:Cartoon_physics

    Cartoon physics; H. Hammerspace; P. Portable hole This page was last edited on 1 December 2023, at 00:50 (UTC). Text is available under the Creative Commons ...

  5. 30 Funny One-Panel Comics By Bill Whitehead For A Quick Laugh

    www.aol.com/40-funny-one-panel-comics-080000517.html

    Welcome to the funny world of Bill Whitehead, the creator of the comic Free Range! Bill’s single-panel comics are quick and clever, giving you a good laugh in just one frame. With his unique ...

  6. Cosmic Quantum Ray - Wikipedia

    en.wikipedia.org/wiki/Cosmic_Quantum_Ray

    Hickey and McCoy based all their stories on principles and theories from quantum physics, and Dr. Bhaumik provided the math. Cosmic Quantum Ray is a comedy/science-fiction adventure that, at the end of each episode, explains the quantum physics associated with a story and/or physical gags found within the series.

  7. Talk:Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Talk:Cartoon_physics

    20 Real-life physics. 3 comments. 21 Too many examples, ... Cartoon physics was featured in a ... (especially Naruto; the scenes surrounding Haku's death are a prime ...

  8. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The movement of objects in the real world, such as the human body, animals, vehicles, etc. needs time to accelerate and slow down. For this reason, more pictures are drawn near the beginning and end of an action, creating a slow in and slow out effect in order to achieve more realistic movements. This concept emphasizes the object's extreme poses.

  9. Procedural animation - Wikipedia

    en.wikipedia.org/wiki/Procedural_animation

    A procedural animation is a type of computer animation used to automatically generate animation in real-time to allow for a more diverse series of actions than would otherwise be tedious using predefined animations. Example of procedural animation In this example, the first wheel leads the second, the second wheel leads the third. The radius ...