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The Pixar Image Computer is a graphics computer originally developed by the Graphics Group, the computer division of Lucasfilm, which was later renamed Pixar. Aimed at commercial and scientific high-end visualization markets, such as medicine , geophysics and meteorology , the original machine was advanced for its time, but sold poorly.
The final frames were rendered at a 2K digital film resolution (2048 x 1234 pixels at a 1.66 aspect ratio), and the artwork was scanned so that it always held 100% resolution in the final output, no matter how complex the camera motion in the shot. Using the Pixar Image Computer, images were stored at 48-bits
Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available.
The Pixar Photoscience Division, a division of Pixar Animation Studios, was founded in 1979 at Lucasfilm for the express purpose of designing and building a laser recorder/scanner system to input and output film to a computer for compositing and color correction of special effects. In the early years of Pixar's history, the team was responsible ...
Red's Dream was the second short film produced by computer animation studio Pixar, following Luxo Jr., the studio's previous short film.For their next short film, which was to be presented at the 1987 SIGGRAPH convention, Ed Catmull wanted the Pixar staff to make a film that made use of the Pixar Image Computer and the rendering software Chapreyes.
He was a co-founder and chief scientist of Pixar Animation Studios. He is the inventor of the Reyes rendering algorithm and is one of the authors of the PhotoRealistic RenderMan software which implements Reyes and renders all of Pixar's movies. Following Disney's acquisition of Pixar, Carpenter became a senior research scientist at Disney ...