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Super Mario Sunshine was released in Japan on July 19, 2002. [20] It was later released in the United States on August 26 of that year. A GameCube bundle containing the game along with a GameCube console was released in North America on October 14, 2002. [21]
The best-selling game on the GameCube is Super Smash Bros. Melee. First released in Japan on November 21, 2001, it went on to sell just over 7.4 million units worldwide. [1] [2] The second best-selling game was Mario Kart: Double Dash, selling 6.88 million units. Super Mario Sunshine is the console's third best-selling game, with 5.91 million ...
While some Wii games were also available for download from the Wii U eShop, ... Super Mario 64 DS: Nintendo EAD: August 25, 2016: E Mario vs. Donkey Kong 2: March of ...
Super Mario 3D All-Stars compiles high-definition ports of the first three 3D platform games in the Super Mario series: Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007). [3] The version of Super Mario 64 is the Shindō Pak Taiō version released only in Japan in July 1997, which added bug fixes and gameplay ...
Super Mario Maker is a creation tool released for the Wii U in September 2015 [50] which allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as to share their creations online. Based on existing games, several gameplay ...
Mario Party 4: GameCube: Hudson Soft: Nintendo Party: 677,890 7 Super Mario Sunshine: GameCube Nintendo EAD: Nintendo Platformer: 677,440 8 Tales of Destiny 2: PlayStation 2 Wolf Team, Telenet: Namco: Action RPG 662,699 9 Super Robot Taisen Impact (Super Robot Wars Impact) PlayStation 2 TOSE: Banpresto: SRPG: 632,536 10 From TV Animation - One ...
Super Mario All-Stars + Super Mario World: 1994: Super Nintendo Entertainment System: Platform (2D) Tetris & Dr. Mario: 1994: Super Nintendo Entertainment System: Puzzle: Mario's Picross: 1995: Game Boy: Puzzle: BS Super Mario USA Power Challenge: 1995: Satellaview: Platform (2D) Mario's Tennis: 1995: Virtual Boy: Sports (Tennis) Super Mario ...
The name Super Mario 64-2 was also used interchangeably with Super Mario 128. This rumored expansion and sequel to Super Mario 64 was said to be developed for the 64DD, but was canceled due to the 64DD's commercial failure. [2] Miyamoto mentioned at E3's August 1997 convention that he was "just getting started" on the project. [3]