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The game abruptly cuts to an unnamed female Birdwatcher, armed with a camera, walking through a forest, taking pictures of crows. The Birdwatcher stumbles upon a clearing, witnessing a massive dome-like structure in the distance, as well as a windmill that bears a strong resemblance to the windmill in the diner symbol.
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.
Date/Time Thumbnail Dimensions User Comment; current: 03:05, 16 April 2012: 66 × 66 (397 bytes): RodrigoCamargo~commonswiki: No visual changes at all. Just rewrote the SVG file to make it smaller and therefore reduce the file size.
ASCII art of a fish. ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII).
Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980: First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems Apple II, Apple II Plus, Atari 8-bit, Commodore 64, IBM PC, PCjr, FM-7, PC-88, PC-98: August 1980
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Border Zone is an interactive fiction video game written by Marc Blank and published by Infocom in 1987. It was released for IBM PC compatibles, Apple II, Commodore 64, Amiga, Atari ST, and Mac. Border Zone incorporates real-time elements into the gameplay. It is also Infocom's thirtieth game.