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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  4. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  5. KDE Software Compilation 4 - Wikipedia

    en.wikipedia.org/wiki/KDE_Software_Compilation_4

    KDE 4.1 showing Kickoff and Folder View. KDE 4.1 was released on 29 July 2008. [40] KDE 4.1 includes a shared emoticon theming system which is used in PIM and Kopete, and DXS, a service that lets applications download and install data from the Internet with one click. [41] Also introduced are GStreamer, QuickTime 7, and DirectShow 9 Phonon ...

  6. Microsoft Expression Encoder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Expression_Encoder

    Version 4 added IIS live smooth streaming, screen capture improvements and an H.264 encoder based on the MainConcept SDK. [10] Expression Encoder 4.0 SP1 was released in January 2011 and added CUDA -enabled GPU-assisted encoding, HE-AAC , screen captures as a live source, live broadcasting templates, Selective Blend de-interlacing and other ...