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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    This has the convenient implication for 2 × 2 and 3 × 3 rotation matrices that the trace reveals the angle of rotation, θ, in the two-dimensional space (or subspace). For a 2 × 2 matrix the trace is 2 cos θ, and for a 3 × 3 matrix it is 1 + 2 cos θ. In the three-dimensional case, the subspace consists of all vectors perpendicular to the ...

  3. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    In GCLC, figures are described rather than drawn. This approach stresses the fact that geometrical constructions are abstract, formal procedures and not figures. A concrete figure can be generated on the basis of the abstract description. There are several output formats, including LaTeX, LaTeX/PStricks, LaTeX/Tikz, SVG and PostScript. There is ...

  4. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  5. Desmos - Wikipedia

    en.wikipedia.org/wiki/Desmos

    In it, geometrical shapes can be made, as well as expressions from the normal graphing calculator, with extra features. [8] In September 2023, Desmos released a beta for a 3D calculator, which added features on top of the 2D calculator, including cross products, partial derivatives and double-variable parametric equations. [9]

  6. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    The standard "physics convention" 3-tuple set (,,) conflicts with the usual notation for two-dimensional polar coordinates and three-dimensional cylindrical coordinates, where θ is often used for the azimuth. [3] Angles are typically measured in degrees (°) or in radians (rad), where 360° = 2 π rad. The use of degrees is most common in ...

  7. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    We can calculate the length of the line from its center to the middle of any edge as √ 2 using Pythagoras' theorem. By rotating the cube by 45° on the x -axis, the point (1, 1, 1) will therefore become (1, 0, √ 2 ) as depicted in the diagram.

  8. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    For this reason, 4×4 transformation matrices are widely used in 3D computer graphics. These n +1-dimensional transformation matrices are called, depending on their application, affine transformation matrices , projective transformation matrices , or more generally non-linear transformation matrices .

  9. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Chan's algorithm is used for dimensions 2 and 3, and Quickhull is used for computation of the convex hull in higher dimensions. [ 9 ] For a finite set of points, the convex hull is a convex polyhedron in three dimensions, or in general a convex polytope for any number of dimensions, whose vertices are some of the points in the input set.