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  2. Procedural programming - Wikipedia

    en.wikipedia.org/wiki/Procedural_programming

    The principles of modularity and code reuse in functional languages are fundamentally the same as in procedural languages, since they both stem from structured programming. For example: Procedures correspond to functions. Both allow the reuse of the same code in various parts of the programs, and at various points of its execution.

  3. Category:Procedural programming languages - Wikipedia

    en.wikipedia.org/wiki/Category:Procedural...

    This category lists those programming languages that adhere to the procedural programming paradigm. Subcategories. This category has the following 9 subcategories ...

  4. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C is an imperative procedural language, supporting structured programming, lexical variable scope, and recursion, with a static type system. It was designed to be compiled to provide low-level access to memory and language constructs that map efficiently to machine instructions , all with minimal runtime support .

  5. PIC (markup language) - Wikipedia

    en.wikipedia.org/wiki/PIC_(markup_language)

    In computing, Pic is a domain-specific programming language by Brian Kernighan for specifying line diagrams. The language contains predefined basic linear objects: line, move, arrow, and spline, the planar objects box, circle, ellipse, arc, and definable composite elements. Objects are placed with respect to other objects or absolute coordinates.

  6. Imperative programming - Wikipedia

    en.wikipedia.org/wiki/Imperative_programming

    Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed.

  7. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    Such blocks are used to store data objects or arrays of objects. Most structured and object-oriented languages provide an area of memory, called the heap or free store, from which objects are dynamically allocated. The example C code below illustrates how structure objects are dynamically allocated and referenced.

  8. Trump could be offered second state visit to UK, Telegraph ...

    www.aol.com/news/trump-could-offered-second...

    Downing Street and the Foreign Office are preparing to offer the incoming U.S. president an invitation once he is back in the White House, the report said, without citing specific sourcing. The ...

  9. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    Note that it in the above diagrams, it is element A that is the sequence or iteration, not the elements B, C or D (which in the above diagrams are all elementary). Jackson gives the 'Look-down rule' to determine what an element is, i.e. look at the elements below an element to find out what it is.