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The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles.It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. [3]
The Xbox 360 was released as the successor of the original Xbox in November 2005, competing with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It featured a custom triple-core 64-bit PowerPC-based processor design by IBM with 512 MB of RAM memory.
This list does not include Xbox Live Arcade games, demos, or bonus discs. For games that were announced or revealed to be in development for the original Xbox, but never released, see the list of cancelled Xbox games. For a chronological list, click the sort button in any of the available region's column.
Xbox console with controller. This is a list of video games for the Xbox video game console that have sold or shipped at least one million copies. The best-selling game on the Xbox is Halo 2, first released in the United States on November 9, 2004. It went on to sell over 8.46 million copies worldwide.
Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...
This is a non-diffusing subcategory of Category:Xbox games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent.
The original size limit imposed by Microsoft for Xbox Live Arcade games was 50 MB, in order to ensure any downloaded game could fit on a 64 MB Xbox memory unit. The limit has since been changed to 150 MB, then 350 MB, and now 2 GB, the latter of which is a technical limitation of the system (rather than an arbitrary limit imposed by Microsoft ...
Blackley left Microsoft in 2002 to co-found Capital Entertainment Group with former Microsoft co-worker Kevin Bachus after his time developing the Xbox. [14] CEG aimed to reform the financing models available in the game industry, following the Hollywood studio model, to provide more flexibility and creative control to game makers, and loosen ...