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The basic game consists of a rule book (48 pages); a "Warbook" (40 pages) describing the composition of twenty terrorist and eight anti-terrorist groups and stats for their standard weapons, equipment and vehicles; and a book of three scenarios (32 pages). [1] The game also includes a card stock 3-panel GM's screen. [1]
Nijm developed the game on his own over the course of about 10 years. [2] He said he intended for the game to subvert stereotypical representations of Arabs as terrorists in video games and allow players to take the role of characters he considered freedom fighters. [2] He also wanted the game to present a Palestinian perspective on the Israeli ...
The game plays primarily in third-person perspective with controls similar to a standard first-person shooter. The player directly controls one member of the team at a time, but can issue commands to teammates and also swap direct control between any of the four characters on the fly.
Freedom Force is a video game developed and published by Sunsoft for the Nintendo Entertainment System in 1988. The player takes the role of a sharpshooter in a counter-terrorist organization. This is one of the few games to require the NES Zapper light gun accessory. The game was released in arcades on the Nintendo VS. System as VS.
The plot of Outtrigger has the player working as a member of an anti-terrorist group. [3] The player chooses one of four characters to play as. Each character has a weapons specialty, such as laser pulse rifles or sniper guns, as well as different attributes such as speed and jumping ability. [4]
Crisis Zone is a 1999 light-gun shooter video game developed and published by Namco for arcades.It is a spin-off of the Time Crisis series.. A port to the PlayStation 2 was released in 2004 as Time Crisis: Crisis Zone, with improved polygon textures and details and an additional mission.
Wild Arms 2 is a role-playing game that involves the player controlling several characters as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in an isometric fashion where the player has an overhead view of all the action taking place on a particular screen.