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Asteroid is a two-player game designed by Marc Miller and Frank Chadwick in which a mad scientist has programmed a computer-controlled asteroid to crash into the Earth, resulting in an extinction level event, and only one spaceship is able to intercept the asteroid and try to save the world. [1]
The game gets harder as the number of asteroids increases until after the score reaches a range between 40,000 and 60,000. [11] The player starts with 3–5 lives upon game start and gains an extra life per 10,000 points. [12] Play continues to the last ship lost, which ends the game.
[7] [8] The game was completed quickly, and Alcorn soon moved on to Atari's third game, Gotcha. [2] When the game was complete, the design was given to Midway to sell as Asteroid, only for Atari to produce a nearly identical version itself titled Space Race, which was released on July 16, 1973.
The first game from the company; [24] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [25] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Apple-Oids (also written as Apple-oids) is a clone of Atari, Inc.'s Asteroids arcade video game. It was written by Tom Luhrs for the Apple II and published by California Pacific Computer Company in 1980. The asteroids in Apple-oids are in the shape of apples. [2]
The game-play mechanic is based loosely on that of the arcade game Missile Command, but with comets falling on cities, rather than missiles.Like Missile Command, players attempt to protect their cities, but rather than using a trackball-controlled targeting cross-hair, players solve math problems that label each comet, which causes a laser to destroy it.
A laser cannon defends the Earth from a meteor shower.. Astrosmash resembles a cross between Space Invaders and Asteroids.The player controls a laser cannon that can scroll left or right along a flat plane in order to target falling objects, such as large or small meteors, large or small spinning bombs, and guided missiles, as well as a UFO that crosses the screen from time to time at higher ...
Miller categorized these submissions by genre and released this collection and the companion Adventure Fun-Pak as non-shareware commercial products. Each collection was sold as a single package distributed on one floppy disk. [1] Apogee re-released both collections as freeware on 28 May 2004. [2] The following games are included: [3]