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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Lite includes only main levels 1-19, all tower levels, and a few selected levels that are either Featured, Daily, weekly or Event levels but does not offer the option to create levels or play most player-made levels. It also has a significantly more limited selection of character customisation options, lacking many icons, colours ...

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Some games offer the player a choice of difficulty level before play begins. Video games often allow players to influence their balance by offering a choice of "difficulty levels". [32] These affect how challenging the game is to play, and usually run on a general scale of "easy", "medium", and "hard".

  5. Talk:List of hardest levels on Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Talk:List_of_hardest...

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  6. Defensive spectrum - Wikipedia

    en.wikipedia.org/wiki/Defensive_spectrum

    In sabermetrics, the defensive spectrum is a graphical representation of the positions on a baseball field, arranged from the easiest (such as first base and the outfield corners) on the left to the hardest (such as the catcher and middle infielders) on the right.

  7. Kaizo - Wikipedia

    en.wikipedia.org/wiki/Kaizo

    Kaizo (Japanese: 改造, Hepburn: kaizō, meaning "modification", "rebuild", "remodel" or "reconfiguration") is a philosophy of game design, specifically platforming games, distinguished by a high degree of strictness placed upon the player's intended actions and movements through a level. [1]

  8. Love Live! School Idol Festival - Wikipedia

    en.wikipedia.org/wiki/Love_Live!_School_Idol...

    Unlike the arcade version, SIFAC HM has its own difficulty levels to accommodate for DualShock 4 and DualSense controllers. From easiest to hardest, "Beginner" and "Standard" are played with 4 buttons, while "Hyper" and "Adventure" are played with 6 buttons. Arcade mode with 9 buttons, with all its original difficulty levels, is also available ...

  9. List of grade milestones in rock climbing - Wikipedia

    en.wikipedia.org/wiki/List_of_grade_milestones...

    As of October 2024, the hardest single-pitch redpoint was at the grade of 9c (5.15d) for men and 9b (5.15b) for women. The hardest onsight was at the grade of 9a (5.14d) for men and 8c (5.14b) for women. The hardest boulder solved was at the boulder grade of V17 (9A) for men and V15/V16 (8C/8C+) for women.