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  2. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    For example, 4 equally spaced data points ,,, of a quadratic () obey = + +, and solving for gives the same interpolation equation obtained above using the Lagrange method. Interpolation error: Lagrange remainder formula

  3. Newton polynomial - Wikipedia

    en.wikipedia.org/wiki/Newton_polynomial

    If the quadratic term is negligible—meaning that the linear term is sufficiently accurate without adding the quadratic term—then linear interpolation is sufficiently accurate. If the problem is sufficiently important, or if the quadratic term is nearly big enough to matter, then one might want to determine whether the sum of the quadratic ...

  4. Lagrange polynomial - Wikipedia

    en.wikipedia.org/wiki/Lagrange_polynomial

    A better form of the interpolation polynomial for practical (or computational) purposes is the barycentric form of the Lagrange interpolation (see below) or Newton polynomials. Lagrange and other interpolation at equally spaced points, as in the example above, yield a polynomial oscillating above and below the true function.

  5. Interpolation - Wikipedia

    en.wikipedia.org/wiki/Interpolation

    The simplest interpolation method is to locate the nearest data value, and assign the same value. In simple problems, this method is unlikely to be used, as linear interpolation (see below) is almost as easy, but in higher-dimensional multivariate interpolation, this could be a favourable choice for its speed and simplicity.

  6. Simpson's rule - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rule

    Simpson's 1/3 rule, also simply called Simpson's rule, is a method for numerical integration proposed by Thomas Simpson. It is based upon a quadratic interpolation and is the composite Simpson's 1/3 rule evaluated for =.

  7. Inverse quadratic interpolation - Wikipedia

    en.wikipedia.org/.../Inverse_quadratic_interpolation

    In numerical analysis, inverse quadratic interpolation is a root-finding algorithm, meaning that it is an algorithm for solving equations of the form f(x) = 0. The idea is to use quadratic interpolation to approximate the inverse of f. This algorithm is rarely used on its own, but it is important because it forms part of the popular Brent's method.

  8. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  9. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Along any other straight line, the interpolant is quadratic. Even though the interpolation is not linear in the position (x and y), at a fixed point it is linear in the interpolation values, as can be seen in the (matrix) equations above. The result of bilinear interpolation is independent of which axis is interpolated first and which second.