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  2. Random map - Wikipedia

    en.wikipedia.org/wiki/Random_map

    Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence, with the AI employing different strategies optimized for each random map. Methods for ...

  3. Fortnite Creative - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Creative

    The meta-game was expected to keep a healthy player base for Fortnite. Polygon 's Ben Kuchera wrote that the game is "a powerful new tool" and that "[sharing] your own maps and game modes, or just using the tools to create wild videos, is going to go a long way toward keeping Fortnite fresh for the foreseeable future." [19]

  4. Pseudorandom noise - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_noise

    A pseudo-noise code (PN code) or pseudo-random-noise code (PRN code) is one that has a spectrum similar to a random sequence of bits but is deterministically generated. The most commonly used sequences in direct-sequence spread spectrum systems are maximal length sequences , Gold codes , Kasami codes , and Barker codes .

  5. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  6. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    Pseudorandom number generator – Algorithm that generates an approximation of a random number sequence; Low-discrepancy sequence – Type of mathematical sequence; Random number generation – Producing a sequence that cannot be predicted better than by random chance; Pseudorandom noise – Pseudo-random signal with characteristics similar to ...

  7. Verse (programming language) - Wikipedia

    en.wikipedia.org/wiki/Verse_(programming_language)

    Verse is a static typed object-oriented programming language created by Epic Games. It was released alongside UEFN in March 2023 and was authored by a team of well-known programmers led by Simon Peyton Jones, and Epic Games CEO Tim Sweeney. Verse is designed to interact with Fortnite Creative's existing ‍ devices system. As of June 2024, UEFN ...

  8. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  9. Noise generator - Wikipedia

    en.wikipedia.org/wiki/Noise_generator

    Zener diode based noise source. A noise generator is a circuit that produces electrical noise (i.e., a random signal). Noise generators are used to test signals for measuring noise figure, frequency response, and other parameters. Noise generators are also used for generating random numbers. [1]