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Dragonlance Adventures is a supplement which details the history, characters, gods and races, monsters, and magic items of Krynn. [1]Dragonlance Adventures provides information for a Dungeon Master running adventures in Krynn, including how to create characters for the setting or import them from other campaigns.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Voyage of the Golden Dragon takes place in the Eberron setting. The player characters must protect the Golden Dragon - once a skyfaring warship, now a symbol of peace among the Five Nations of Khorvaire - on its maiden voyage as pirates, thieves, and saboteurs conspire to defame, steal, or destroy it.
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.
The series was initially titled Super Endless Quest Adventure Gamebook as the books added a more complex game system to stories which otherwise share the same style with the Endless Quest books. On the third book the series' title changed to Advanced Dungeons & Dragons Super Endless Quest Adventure Gamebook and it finally became Advanced ...
The front cover of Dungeon Issue 139 (October 2006), illustrated by Dan Scott, wherein began the Savage Tide Adventure Path.. The Savage Tide Adventure Path (or simply Savage Tide) is the third Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from October 2006 through September 2007 in Dungeon magazine.
In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...
It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the " Gold Box " series used the game engine pioneered in Pool of Radiance , as did later D&D titles such as the Neverwinter ...