When.com Web Search

  1. Ads

    related to: where to buy skullcandy headphones replacement parts case analysis free

Search results

  1. Results From The WOW.Com Content Network
  2. Skullcandy - Wikipedia

    en.wikipedia.org/wiki/Skullcandy

    Skullcandy Inc. is an American company based in Park City, Utah, that markets technology such as headphones, earphones, Bluetooth speakers and other products. [3]It was acquired by Mill Road Capital for $196.9 million and the deal was finalized on October 3, 2016, making Skullcandy a wholly owned private subsidiary of that company.

  3. Astro Gaming - Wikipedia

    en.wikipedia.org/wiki/Astro_Gaming

    In early 2011, the publicly traded Utah-based company, Skullcandy, purchased Astro Gaming for $10.8 million, acquiring all assets. [6] In 2016, Mill Road Capital purchased all outstanding stock of Skullcandy and its subsidiary, Astro Gaming. [7] In 2017, Logitech acquired Astro Gaming from Mill Road for $85 million. [8]

  4. Review: Are the New $60 Skullcandy Mod Earbuds Worth ... - AOL

    www.aol.com/lifestyle/review-60-skullcandy-mod...

    Out of the box, I liked the design of the case, including the badass skull logo on the front. That being said, the build feels a little more flimsy — kind of cheap plasticky compared to cases ...

  5. Koss Corporation - Wikipedia

    en.wikipedia.org/wiki/Koss_Corporation

    Koss Porta Pro headphones Koss Pro/4AA headphones Koss Corporation is a company in Milwaukee , Wisconsin , US that manufactures headphones . The company created the first high-fidelity stereo headphones in 1958.

  6. Rick Alden - Wikipedia

    en.wikipedia.org/wiki/Rick_Alden

    In 2003, Alden formed Skullcandy designing headphones and other audio products targeted as skiers, skateboarders and other outdoor activities. [3] The first Skullcandy product – the Skullcandy Portable LINK – was introduced at the 2003 Consumer Electronic Show (CES) in Las Vegas, where it won its first Design and Innovation Award.

  7. Headphones - Wikipedia

    en.wikipedia.org/wiki/Headphones

    A Finnish study [62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour. Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.