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See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
This category lists video games developed by Grinding Gear Games. Pages in category "Grinding Gear Games games" The following 2 pages are in this category, out of 2 total.
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. [1]
GemCraft is a series of tower defense games created by Hungarian studio Game In A Bottle, in which magical gems are used as the primary means of offense and defense. The first game, titled GemCraft Chapter One: The Forgotten (also known simply as " GemCraft "), is a tower defense flash game originally released on June 26, 2008.
Games prior to Master of Orion have been retroactively identified as 4X games. Early precursors include the board games Outreach and Stellar Conquest , both published in the 1970s. [ 1 ] Some early strategy video games, such as Andromeda Conquest (1982) and Cosmic Balance II (1983) incorporated what would later become elements of 4X games, but ...
Hurts threw two touchdown passes and ran for a pair of scores, and the Eagles rolled to a 34-6 victory over the bumbling Cowboys on Sunday in the first game since Prescott tore a hamstring.
Clone of the board game, Axis and Allies. 2008: World War One: AGEOD: World War I: WIN: 2009: Hearts of Iron III: Paradox: Historical: WIN, OSX: Sequel to Hearts of Iron II. 2009: For the Glory: Crystal Empire Games: Historical: WIN: Stand-alone game based on Europa Universalis II. 2009: Arsenal of Democracy: BL-Logic: Historical: WIN: Stand ...
For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.