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  2. Warlock (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Warlock_(Dungeons_&_Dragons)

    In 4th Edition, the warlock was included as one of the core classes introduced in the Player's Handbook (2008). [7] In this edition, the warlock's powers are known as spells, and use the standard power system. The warlock has many different unique abilities, though a warlock's trademark ability is still Eldritch Blast.

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 3rd edition, there is a distinct Summon Monster spell, differentiated by a Roman numeral, for each of the nine spell levels, with higher level spells summoning more powerful monsters. [84] In 5th edition, there are 17 spells with the summoning tag and summoning is broken up creature type. [ 85 ]

  4. Player's Option: Spells & Magic - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Spells_...

    Player's Option: Spells & Magic is a supplement which focuses in detail on magic. [1] Spells & Magic is 192 pages in length, which includes an introduction, followed by eight chapters and four appendices. The introduction gives advice on how to integrate the material from the book into an ongoing campaign, and addresses factors such as the ...

  5. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    [6]: 84–85 [7]: 145 The 1st Edition of AD&D also included a subclass of the magic-user called the illusionist, [8] which had different spell lists, different experience level tables, and slightly fewer maximum hit dice (10 instead of 11). Gnomes were also able to become illusionists, even though only humans, elves, and half-elves could become ...

  6. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    57: Harold Johnson, Jeff R. Leason: 1980: Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time [1] C2 9038: The Ghost Tower of Inverness: 57: Allen Hammack: 1980: Wintercon VIII (1979) tournament module set in Greyhawk.

  7. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  8. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Core rules extend to level 30 rather than level 20, bringing "epic level" play back into the core rules. [citation needed] Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day powers. Powers have a ...

  9. Epic Level Handbook - Wikipedia

    en.wikipedia.org/wiki/Epic_Level_Handbook

    The Epic Level Handbook was designed by Andy Collins and Bruce R. Cordell, and published in July 2002. [1] The cover art is by Arnie Swekel, with interior art by Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, Jeff Easley, Lars Grant-West, Rebecca Guay, Jeremy Jarvis, Alton Lawson, Todd Lockwood, David Martin, Raven Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds ...