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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  3. Elinor Wonders Why - Wikipedia

    en.wikipedia.org/wiki/Elinor_Wonders_Why

    She introduces children ages 3–6 to science, nature, and communities through adventures with her friends Olive and Ari. Each episode includes two 11-minute animated stories, plus interstitial content, where Elinor and her classmates enjoy either Señor Tapir singing about famous nature explorers or Ms. Mole reading stories. [2]

  4. Teach Starter - Wikipedia

    en.wikipedia.org/wiki/Teach_Starter

    Teach Starter is an online educational resources company that offers a subscription service to access teaching materials for educators. The company was founded by Jill Snape and Scott Tonges in 2012 [1] and has since expanded to provide unit and lesson plans, activities, games and curriculum aligned worksheets for kindergarten to Year 6.

  5. Mecha Builders - Wikipedia

    en.wikipedia.org/wiki/Mecha_Builders

    [1] [2] The project was announced in October 2019. [3] Visual development was started remotely, due to the COVID-19 pandemic. The series intended to add 80 staff as it entered production. [2] The first of the two stories comprising the first episode was released on April 26, 2022, on the Sesame Street YouTube channel. [4]

  6. Sight word - Wikipedia

    en.wikipedia.org/wiki/Sight_word

    Sight words account for a large percentage (up to 75%) of the words used in beginning children's print materials. [6] [7] The advantage for children being able to recognize sight words automatically is that a beginning reader will be able to identify the majority of words in a beginning text before they even attempt to read it; therefore, allowing the child to concentrate on meaning and ...

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