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Pairing, sometimes known as bonding, is a process used in computer networking that helps set up an initial linkage between computing devices to allow communications between them. The most common example is used in Bluetooth , [ 1 ] where the pairing process is used to link devices like a Bluetooth headset with a mobile phone .
Pair programming Pair Programming, 2009. Pair programming is a software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, [1] reviews each line of code as it is typed in. The two programmers switch roles frequently.
The analysis of pairing heaps' time complexity was initially inspired by that of splay trees. [1] The amortized time per delete-min is O(log n), and the operations find-min, meld, and insert run in O(1) time. [3] When a decrease-key operation is added as well, determining the precise asymptotic running time of pairing heaps has turned out to be ...
In computer science, all-pairs testing or pairwise testing is a combinatorial method of software testing that, for each pair of input parameters to a system (typically, a software algorithm), tests all possible discrete combinations of those parameters.
A pairing is called perfect if the above map is an isomorphism of R-modules and the other evaluation map ′: (,) is an isomorphism also. In nice cases, it suffices that just one of these be an isomorphism, e.g. when R is a field, M,N are finite dimensional vector spaces and L=R .
Logitech Unifying receiver (older) Logitech Unifying receiver (newer) Unifying logo The Logitech Unifying Receiver is a small dedicated USB wireless receiver, based on the nRF24L-family of RF devices, [1] that allows up to six compatible Logitech human interface devices (such as mice, trackballs, touchpads, and keyboards; headphones are not compatible) to be linked to the same computer using 2 ...
C-C_pairing.pdf (352 × 387 pixels, file size: 8 KB, MIME type: application/pdf) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
After time t, thread 1 reaches barrier3 but it will have to wait for threads 2 and 3 and the correct data again. Thus, in barrier synchronization of multiple threads there will always be a few threads that will end up waiting for other threads as in the above example thread 1 keeps waiting for thread 2 and 3.