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This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them. Besides the terms listed here, there are numerous terms used in the context of specific, individual RPGs such as Dungeons & Dragons ( D&D ...
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A role-playing game (sometimes spelled roleplaying game, [1] [2] or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character ...
anti-RPG A role-playing video game that subverts the typical elements of such games. [17] The term was coined by the video game Moon: Remix RPG Adventure. [18] any% A type of speedrun in which the player's objective is to reach the game's end goal as quickly as possible without regard to the normal intermediate steps. Compare to 100%. AoE 1.
RPG Maker for Teens. Cengage Learning. ISBN 978-1435459670. Fannon, Sean Patrick (1999). Fantasy Roleplaying Gamer's Bible. Obsidian Studios Corporation. ISBN 0967442907. Fullerton, Tracy (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. CRC Press. ISBN 978-1482217179. Kremers, Rudolph (2009).
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
In the terminology of the threefold, the goals of drama, simulation and game have specific meanings. Drama is concerned with the narrative qualities of the game, such as story, nuances of meaning, exploration of themes, etc. It does not imply following a preset story, but an eagerness to achieve good or well plotted stories and meaning in the ...
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.