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  2. Minecraft (franchise) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(franchise)

    Minecraft is a media franchise developed from and centered around the video game of the same name.Developed by Mojang Studios (formerly known as Mojang AB) and Xbox Game Studios, which are owned by Microsoft Corporation, the franchise consists of five video games, along with various books, merchandise, events, board games, and an upcoming theatrical film.

  3. Java version history - Wikipedia

    en.wikipedia.org/wiki/Java_version_history

    Java 5 Update 5 (1.5.0_05) is the last release of Java to work on Windows 95 (with Internet Explorer 5.5 installed) and Windows NT 4.0. [36] Java 5 was first available on Apple Mac OS X 10.4 (Tiger) [37] and was the default version of Java installed on Apple Mac OS X 10.5 (Leopard). Public support and security updates for Java 1.5 ended in ...

  4. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  5. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java gained popularity shortly after its release, and has been a popular programming language since then. [18] Java was the third most popular programming language in 2022 according to GitHub. [19] Although still widely popular, there has been a gradual decline in use of Java in recent years with other languages using JVM gaining popularity. [20]

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The shader can then emit zero or more primitives, which are rasterized and their fragments ultimately passed to a pixel shader. Typical uses of a geometry shader include point sprite generation, geometry tessellation , shadow volume extrusion, and single pass rendering to a cube map .