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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  4. Metaverse Shakespeare Company - Wikipedia

    en.wikipedia.org/wiki/Metaverse_Shakespeare_Company

    Avatars in Second Life move from place-to-place in real time under human control, however body poses and facial expressions are limited to pre-defined animations and scripts. Metaverse Shakespeare Company productions augments this, including two ways: by creating new animations, and with post-production lip sync. [12]

  5. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  6. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

  8. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    On October 26, 1996, a well-known gaming clan, the Rangers, surprised the Quake community with Diary of a Camper, the first widely known machinima film. [17] This short, 100-second demo file contained the action and gore of many others, but in the context of a brief story, [17] rather than the usual deathmatch. [15]

  9. Secondary animation - Wikipedia

    en.wikipedia.org/wiki/Secondary_animation

    Secondary animation, also known as secondary motion, is flat motions generated as a reaction to the movement of primary motion by a character. It is significant in animation because it amplifies the character's motion via effects that appear to be driven by the motion, i.e. it makes the character's motion seem natural.