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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  4. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    [v] [7] Artificial intelligence laboratories were set up at a number of British and U.S. universities in the latter 1950s and early 1960s. [339] Researchers in the 1960s and the 1970s were convinced that their methods would eventually succeed in creating a machine with general intelligence and considered this the goal of their field. [346]

  5. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  6. Computer Go - Wikipedia

    en.wikipedia.org/wiki/Computer_Go

    So I think it will be even more difficult to programme a computer to play a reasonable game of Go than of chess. Prior to 2015, the best Go programs only managed to reach amateur dan level. [6] [7] On the small 9×9 board, the computer fared better, and some programs managed to win a fraction of their 9×9 games against professional players ...

  7. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

    Download as PDF; Printable version; ... Pages in category "Game artificial intelligence" ... Computer bridge; Computer chess; Computer Go;