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  2. 2b2t - Wikipedia

    en.wikipedia.org/wiki/2b2t

    First logo used from 2010 to 2017. The 2b2t Minecraft server was founded in December 2010; it has run consistently without a reset since then. [6] [1] The founders are anonymous, [7] choosing to remain unknown or known only via usernames; the most prominent founder is commonly referred to as "Hausemaster".

  3. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  4. Sharting - Wikipedia

    en.wikipedia.org/wiki/Sharting

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. SYN flood - Wikipedia

    en.wikipedia.org/wiki/SYN_flood

    A SYN flood is a form of denial-of-service attack on data communications in which an attacker rapidly initiates a connection to a server without finalizing the connection. The server has to spend resources waiting for half-opened connections, which can consume enough resources to make the system unresponsive to legitimate traffic. [1] [2]

  6. Dream SMP - Wikipedia

    en.wikipedia.org/wiki/Dream_SMP

    The Dream SMP (sometimes referred to as DSMP; [1] [2] formerly as the Dream Team SMP) [3] [4] was an invite-only survival multiplayer [a] (SMP) Minecraft server.YouTubers Dream and GeorgeNotFound created a roleplay with Minecraft content creators.

  7. Hypixel - Wikipedia

    en.wikipedia.org/wiki/Hypixel

    Hypixel Network, [3] simply known as Hypixel, is a Minecraft server that hosts minigames. It was released on April 13, 2013 by Simon "hypixel" Collins-Laflamme and Philippe Touchette, and is managed and run by Hypixel Inc. [4] Hypixel is only available on the Java Edition of Minecraft, [5] but briefly had a Bedrock variant.

  8. Maximum transmission unit - Wikipedia

    en.wikipedia.org/wiki/Maximum_transmission_unit

    With the normal untagged Ethernet frame overhead of 18 bytes and the 1500-byte payload, the Ethernet maximum frame size is 1518 bytes. If a 1500-byte IP packet is to be carried over a tagged Ethernet connection, the Ethernet frame maximum size needs to be 1522 bytes due to the larger size of an 802.1Q tagged frame.

  9. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Jia Wang, deputy director of the Technology Service Center at Tencent’s office in Palo Alto, California, USA, recently told WIPO Magazine that "a game is both a creative and a technical product and IP protects both aspects. There's a lot of IP involved in the games we develop, from the technical mechanisms that enable and enrich the user's ...