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Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game Sudeki and the 2007 and 2009 survival horror video games Silent Hill: Origins and Silent Hill: Shattered Memories from the Silent Hill franchise.
Vast Studios is a casual video game company founded in 2008 and headquartered in Toronto, Ontario, Canada. [1] They are the developer of 3Tones, a match 3 game nominated for RealNetworks' Great Game Awards [2] as well as the Nightfall Mysteries series.
State of Mind features a low-poly art style inspired in part by the visuals of That Dragon, Cancer. [10] According to Daedalic's Kai Fiebig, the art style was Ganteföhr's idea, as the fragmented look reflected the game's themes in its portrayal of "a shattered person, a shattered society on the edge of change."
Shatter is an action video game developed and published by Sidhe.The game was released on July 23, 2009 for PlayStation 3 via PlayStation Network, on March 15, 2010 for Microsoft Windows, on September 18, 2012 for OS X, and on March 14, 2013 for Linux.
The game was also given a "Best Wii Game" award by editors of the GameSpot website in an article on their preferred games featured at the E3 show. [50] Shattered Memories was published by Konami for the Wii in North America on 8 December 2009; [51] in Europe on 26 February 2010; and in Japan on 25 March. [52]
Shatterhand is a side-scrolling action game for the Nintendo Entertainment System developed by Natsume and published by Jaleco in North America in 1991 and in Europe in 1992. Shatterhand was originally released by Angel ( Bandai ) in Japan in 1991 as a licensed game for the Family Computer based on the live-action superhero series Super Rescue ...
This category lists video games developed by Gaming Minds Studios. Pages in category "Gaming Minds Studios games" The following 3 pages are in this category, out of 3 total.
The PlayStation marked a turning point in Psygnosis's game design, moving away from the prerendered graphics and limited gameplay that the company had become associated with. [25] [26] This was a successful period for the company; in the 1995–96 financial year, Psygnosis games accounted for 40% of all video games sales in Europe. [27]