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  2. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    The GPU having access to a large L2 or L3 cache allows it to more quickly access necessary data compared to accessing VRAM or system RAM. The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores.

  3. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Server 4907 Iris Xe Graphics Desktop 4908 UHD Graphics 710 2021 Desktop Alder Lake: Celeron G6900. Celeron G6900T. 4693 128:16:2 300 1300 76.8 Pentium Gold G7400. Pentium Gold G7400T 1350 UHD Graphics 730 i3-12100. i3-12100T 4692 192:24:3 300 1400 i3-12300. i3-12300T i5-12400 i5-12400T 1450 UHD Graphics 770 i5-12500. i5-12500T i5-12600 i5 ...

  4. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.

  5. Comparison of memory cards - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_memory_cards

    Standard goes up to 128 TB (not compatible with older host devices). SmartMedia: Toshiba: 3.3/5 V 1995 128 MB Very slim (45.0 mm × 37.0 mm × 0.76 mm), no wear leveling controller, up to 128 MB. This particular example shows the write protect sticker (the silver disc). Memory Stick: Sony, SanDisk: Standard 1998 128 MB

  6. Memory bandwidth - Wikipedia

    en.wikipedia.org/wiki/Memory_bandwidth

    In a dual-channel mode configuration, this is effectively a 128-bit width. Thus, the memory configuration in the example can be simplified as: two DDR2-800 modules running in dual-channel mode. Two memory interfaces per module is a common configuration for PC system memory, but single-channel configurations are common in older, low-end, or low ...

  7. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  8. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels.

  9. ATI Rage - Wikipedia

    en.wikipedia.org/wiki/ATI_Rage

    Xclaim VR 128 - Also a Mac-specific RAGE 128 GL design with 16 MB SDRAM memory, but included video capture, video out, TV tuner support and QuickTime video acceleration. [5] Xpert 2000 - RAGE 128 VR design using 64-bit memory interface. Rage 128 was compliant to Direct3D 6 and OpenGL 1.2. It supported many features from the previous RAGE chips ...