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  2. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    In 2-dimensional space, a rotation can be simply described by an angle θ of rotation, but it can be also represented by the 4 entries of a rotation matrix with 2 rows and 2 columns. In 3-dimensional space, every rotation can be interpreted as a rotation by a given angle about a single fixed axis of rotation (see Euler's rotation theorem ), and ...