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Also included are 8 defense cards, and a cabbage and a water card. The cabbage and water cards give the player only 1/2 cabbage or 1/2 water, respectively. The Perfectly Pink booster deck (2006) adds Pink Bunnies, which are similar to Red Bunnies, but are more powerful. It also adds Ranks which must be assigned to bunnies, allowing the player ...
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The game was the 6th op-selling home-education software across 13 software retail chains (representing more than 57 percent of the U.S. market) for the week ending on May 1. [6] The game was the 4th top-selling educational title across 13 computer software retail chains (representing 53 percent of the U.S. market) for the week that ending on ...
The game was designed with a re-usability value, which help children develop new language skills and sharpen old ones. [2] The game allows for free exploration and offers activities that enable children to begin learning to read. [3] The modules included teach shape recognition, matching and basic word skills. [1]
Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14]
Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.
Game Release Book Pages Alternate narrator 1 Alternate narrator 2 Development Library 1 1995 The Three Little Pigs: 21 Second Pig Wolf Goldilocks and the Three Bears: 21 Goldilocks Baby Bear Development Library 2 1995 City Mouse, Country Mouse: 19 City Mouse Country Mouse Jack and the Beanstalk: 22 Giant Jack Development Library 3 Winter 1996 [2]
Reader Rabbit Playtime for Baby is an educational video game, part of the Reader Rabbit series, developed by Mattel Interactive and published by The Learning Company in 1999. The game was designed for children aged 9 to 24 months as a software called "Lapware". [2] The game also comes with an extra CD containing songs. [3]