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Exit 2 (Kangaeru Exit (かんがえる いぐじっと, lit. "Thinking Exit") in Japan) is the sequel to the PlayStation Portable game Exit . It was released in Japan and Korea in 2006 and in Europe and Australia in 2007.
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Exit is a 2005 puzzle video game developed and published by Taito for the PlayStation Portable. It was released in Japan, on December 15, 2005, in North America on February 14, 2006, in Australia on March 30, 2006, and in Europe on March 31, 2006.
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An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time. [1] [2] The goal is often to escape from the site of the game.
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Exit, a 1984 play by the Catalan mime comedy group Tricicle; Video games. Exit, a 2005 action/puzzle game; Computing. Exit (command), a termination command for many ...
The Exit 8 was developed by Japanese indie developer Kotake Create, [c] also known as Kotakenotokeke, who developed the game in Unreal Engine 5.The game was conceived when Kotake sought to create a simple game, as they had spent years of developing other games that were never released, [12] as well as from a desire to make games set in underground passageways. [13]