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A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
The number of steps available in an auction, or the number of steps consumed by a bid. The sequence 1 ♣ – 1 ♦ consumes only one step, whereas 1 ♦ – 2 ♣ consumes four steps. Because alternative bids are skipped, it often happens that the more steps a bid takes up, the more specific meaning it carries. See Useful Space Principle ...
Since this has to be UP, letter 16 is a U, which can be filled into the appropriate clue answer in the list of clues. Likewise, a three-letter word starting with A could be and, any, all, or even a proper name like Ann. One might need more clue answers before daring to guess which it could be.
The climber moves one step up the slope for every dollar the contestant is off, high or low, and the correct price is not revealed until after the climber has either stopped or fallen off the cliff. The contestant wins the three small prizes and a larger prize if the total of the contestant's errors on all three guesses is no more than $25.
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
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Dilbert is an American comic strip written and illustrated by Scott Adams, first published on April 16, 1989. [2] It is known for its satirical office humor about a white-collar, micromanaged office with engineer Dilbert as the title character.
The Clue series is a book series of 18 children's books published throughout the 1990s based on the board game Clue.The books are compilations of mini-mysteries that the reader must solve involving various crimes committed at the home of Reginald Boddy by six of his closest "friends".