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Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
Virtual math manipulatives are sometimes included in the general academic curriculum as assistive technology for students with physical or mental disabilities. [4] Students with disabilities are often able to still participate in activities using virtual manipulatives even if they are unable to engage in physical activity. [5] [6]
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience.
A child playing tag.. This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder ...
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