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  2. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    21:9 movies usually refers to 1024:429 ≈ 2.387, the aspect ratio of digital ultrawide cinema formats, which is often rounded up to 2.39:1 or 2.4:1 Ultrawide resolution can also be described by its height, such as "UW 1080" and "1080p ultrawide" both stands for the same 2560×1080 resolution.

  3. Curved screen - Wikipedia

    en.wikipedia.org/wiki/Curved_screen

    A curved screen is an electronic display device that, contrasting with the flat-panel display, features a concave viewing surface.Curved screen TVs were introduced to the consumer market in 2013, primarily due to the efforts of Korean companies Samsung and LG, [1] [2] while curved screen projection displays, such as the Cinerama, have existed since the 1950s.

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    There are other, non-standard display resolutions with 1080 lines whose aspect ratios fall between the usual 16∶9 and the ultra-wide 64∶27, e.g. 18∶9, 18.5∶9, 19∶9 and 19.5∶9. They are mostly used in smartphones or phablets and do not have established names, but may be subsumed under the umbrella term ultra-wide (full) HD.

  5. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Pixel aspect ratio (PAR) The horizontal to vertical ratio of each pixel. Storage aspect ratio (SAR) The horizontal to vertical ratio of solely the number of pixels in each direction.

  6. 70 mm film - Wikipedia

    en.wikipedia.org/wiki/70_mm_film

    Cinerama employed three 35 mm film projectors running in synchronism to project a wide (2.6:1) image onto a deeply curved screen. Although the results were impressive, the system was expensive, cumbersome and had some serious shortcomings due to the need to match up three separate projected images.

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...