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There are four levels of play determined by the game select switch. Game 1 is Hedge Hopper (10 barns), game 2 is Crop Duster (15 barns), game 3 is Stunt Pilot (15 barns), and game 4 is Flying Ace (25 barns). In the first three games, the course layout of barns, windmills, and even geese do not change, making it easy to memorize the layout.
Frank Gifford Tallman III (April 17, 1919 in East Orange, New Jersey – April 15, 1978 in Santiago Peak, Trabuco Canyon, California) was a stunt pilot who worked in Hollywood during the 1960s and 1970s. He was the son of Frank Gifford Tallman, Jr. (1894 – 1952) and Inez Evelyn Foster (1894 – 1982).
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The game also received a Critics Choice Award for Best Consumer Product from the Software Publishers Association, [5] and was nominated for an award at the 1993 Game Developers Conference. [6] In 1994, PC Gamer UK named Stunt Island the 45th best computer game of all time. The editors wrote, "A great little package, but as with many 'games' of ...
It is a hybrid between a racing and a platform game. Player controls a Jet Car, a combination of a race car and a jet plane, to get through platform tracks, performing stunt tricks along the way. It also features new cars, 36 testing tracks, three game modes, HD graphics, damage modelling and asynchronous multiplayer. [4] [5] [6]
On September 29, 2006, THQ spoke about the game to Xbox 360 Gamer, [5] who also ran an exclusive preview of the game in issue 16 of the magazine. On February 17, 2007, the title was officially revealed as Stuntman: Ignition , and would be released for the PlayStation 2 , PlayStation 3 and Xbox 360 . [ 6 ]
The game's soundtrack contains two songs by Overseer: "Basstrap" and "Velocity Shift". [2] In April 2003, Infogrames announced a version of the game would be released for the Game Boy Advance, developed by Velez and Dubail, on a modified version of the game engine used for their V-Rally 3 port, and would be released in Europe in June. [10]
The game was showcased at E3 1999. [5] While making the game, Radical Entertainment consulted Jackie at every point so as to give the game the feeling of a Jackie Chan film. This included using Jackie for motion capture, so that the character in the game was performing the same moves as the man himself. He also provided his voice for the game.