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  2. Race Driver: Create & Race - Wikipedia

    en.wikipedia.org/wiki/Race_Driver:_Create_&_Race

    Race Driver: Create and Race is the second racing game developed by Firebrand Games to run on the Octane game engine (after Cartoon Network Racing). [1] The engine was upgraded to support a track editor and Firebrand Games would go on to reuse it for DS versions of Race Driver: Grid [2] and Dirt 2.

  3. Build 'n Race - Wikipedia

    en.wikipedia.org/wiki/Build_'n_Race

    Build 'n Race is a game of high-speed racing through insane environments - huge jumps, ramps, raised hairpin turns, half-pipes and a multitude of other reflex testing track designs. Track creation tools allow the player to easily build courses using more than 1,000 different construction blocks, which can then be played in single or multiplayer ...

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  5. Racetrack (game) - Wikipedia

    en.wikipedia.org/wiki/Racetrack_(game)

    The rules for the game, and a sample track game was published by Martin Gardner in January 1973 in his "Mathematical Games" column in Scientific American; [1] and it was again described in Car and Driver magazine, in August 1973, page 65. Today, the game is used by math and physics teachers around the world when teaching vectors and kinematics ...

  6. Race Driver: Grid - Wikipedia

    en.wikipedia.org/wiki/Race_Driver:_Grid

    The Nintendo DS version is a racing simulator consisting of twenty available circuits across Europe, Japan and the US, along with 25 cars to choose from. The game also includes an updated version of the track designer from Race Driver: Create & Race, which allows players to create their own custom circuits and roadside billboards. [7]

  7. TOCA Race Driver 2 - Wikipedia

    en.wikipedia.org/wiki/TOCA_Race_Driver_2

    The game continued to use a scripted career mode as introduced in the previous Race Driver game, but dropped the Ryan McKane character. Story-developing cutscenes were played out from a first-person perspective, with other characters never addressing the user by name (similar to the storytelling method of later Need for Speed titles).