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Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
Chess pieces – two armies of 16 chess pieces, one army designated "white", the other "black". Each player controls one of the armies for the entire game. The pieces in each army include: 1 king – most important piece, and one of the weakest (until the endgame). The object of the game is checkmate, by placing the enemy king in check in a way ...
These templates shows a chess diagram, a graphic representation of a position in a chess game, using standardised symbols resembling the pieces of the standard Staunton chess set. The default template for a standard chess board is {{Chess diagram}}. This documentation covers all related templates.
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The rules of chess prescribe the moves each type of chess piece can make. During play, the players take turns moving their own chess pieces. The rook may move any number of squares vertically or horizontally without jumping. It also takes part, along with the king, in castling. The bishop may move any number of squares diagonally without ...
The pawn moves like the modern pawn, but cannot make an initial double step or capture en passant.Its Betza notation is mfWcfF.When it reaches the other end of the board (the twelfth rank for White, or the first rank for Black), it promotes to the piece that was originally there: the exception is that a pawn promoting on the g-file becomes an aanca.
The game Fischer random chess, played with conventional chess pieces and rules, starts with a random selection of one of 960 positions for the pieces.Arrangements of the pieces are restricted so that the king is between the rooks and the bishops are on different colored squares.
The bishop moves and takes exactly as in normal chess. Capturing is not mandatory. The camel (Golomb called it the cook) has a kind of extended knight's move: it goes one diagonal and two straight. With this move, it can jump over other pieces (like a knight jumps), but the camel takes by moving to the square on which the enemy piece is located.