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  2. Free60 - Wikipedia

    en.wikipedia.org/wiki/Free60

    Since executable code on the Xbox 360 is digitally signed, and runs underneath a hypervisor, an exploit or hack is necessary in order to execute homebrew code. On the Xbox 360, the first exploit which enabled booting of unsigned code relied on a modified DVD-ROM drive firmware, a modified burned disc of the game King Kong (for Xbox 360), and the target console having either one of two ...

  3. RedOctane X-Plorer Controller - Wikipedia

    en.wikipedia.org/wiki/Redoctane_X-Plorer_Controller

    The Xbox 360 controller works with the PC using a driver with Windows (XP SP2 or Vista only). The case for the game disc and manual of Guitar Hero III: Legends of Rock for the PC called the controller the Guitar Hero 3 Official PC Guitar Controller.

  4. Hello World! Hacked homebrew on 360 - AOL

    www.aol.com/news/2007-03-02-hello-world-hacked...

    Still, this is the first unsigned code running on an Xbox 360 not utilizing XNA. As usual, the hacking language eludes us, but essentially the "Hypervisor vulnerability" was "exploited" using a ...

  5. Softmod - Wikipedia

    en.wikipedia.org/wiki/Softmod

    Upon restarting, the Xbox detects the clock is invalid and the process repeats. This problem became known as the "clockloop". [31] In August 2024, a savegame exploit affecting multiple consoles and generations called TonyHawksProStrcpy [10] was released, which is present in multiple Tony Hawk's titles for the Xbox. It can be used to execute ...

  6. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    Homebrew was since re-enabled on any Xbox 360 with dash 2.0.7371.0 or lower via an exploit referred to as the JTAG / SMC hack but was promptly patched again by Microsoft with the 2.0.8495.0 update. Homebrew has now become available on most Xbox 360 consoles due to the Reset Glitch Hack. It works on all current dashboards up to the latest revision.

  7. Xbox 360 controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_controller

    The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...

  8. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. The initial release had no way of shipping precompiled binaries to other Xbox 360 players, but this was ...

  9. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    However, the Xbox 360 controller was designed to register minimum value, not center, when the triggers are not being held." MSDN proffered the "solution" of combining the triggers, setting one trigger to a positive direction and the other to a negative direction, so no user interaction is indicative to DirectInput of the "control" being at center.