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The article also revealed that representatives of the three largest Xbox 360 resellers in the world (EB Games, GameStop, and Best Buy) claimed that the failure rate of the Xbox 360 was between 30% and 33%, and that Micromart, the largest repair shop in the United Kingdom, stopped repairing Xbox 360s because it was unable to fully repair the ...
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, ... indicated by the so-called "Red Ring of Death", ...
The Xbox 360 also suffered from the "Red Ring of Death", a hardware fault on a large fraction of retail models that cost Microsoft over $1.1 billion in repairs over the console's lifetime. [52] Both consoles were challenged by Nintendo's Wii and specifically its novel Wiimote motion-sensing device.
It's wild that no one has linked the issues experienced by Geforce 8M series graphics users with the Red ring of death. They were produced at the same time and had similar failure modes to the Xbox 360. ArsTechica, SemiAccurate, The inq, The Reg all covered it at that time. Additionally, it's crazy there's no Wikipedia article about it.
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The Xbox 360 was backward compatible with about half of the original Xbox library. Through its lifetime, the Xbox 360 was troubled by a consistent hardware fault known as "the Red Ring of Death " (RROD), and Microsoft spent over $1 billion correcting the problem.
An official hard drive is required to play emulated Xbox games. At its launch in November 2005, the Xbox 360 did not possess hardware-based backward compatibility with Xbox games due to the different types of hardware and architecture used in the Xbox and Xbox 360.
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