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  2. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  3. Bella Goth - Wikipedia

    en.wikipedia.org/wiki/Bella_Goth

    Bella Goth was one of multiple pre-made characters created for the video game The Sims.In The Sims 2, there are two distinct Bellas, and fans have theorized that one is a clone or alien impostor; however, the game's developer, Maxis, denied this, stating that both Bellas are real, publishing an in-universe interview with Bella about the abduction that occurred prior to The Sims 2.

  4. Gender representation in video games - Wikipedia

    en.wikipedia.org/wiki/Gender_representation_in...

    Sexualization of female characters is a concern of gamers of all sexes. Players, including male and female players, do not always prefer or appreciate a sexualised design for female characters. In a 2020 survey of 2,006 gamers by Bryter, 62% of female games and 50% of male gamers felt that female characters are often oversexualised in games. [165]

  5. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green) In game design the Mechanics-Dynamics-Aesthetics ( MDA ) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics , Dynamics and Aesthetics .

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.

  7. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    For example, a squash-playing history professor with a knowledge of fine wines might have the traits "History", "Squash" and "Oenology". In terms of a more fine-grained system of statistics, a single trait would often be represented by a group of skills , one or more advantages and attributes , or a combination thereof.

  8. Bartle taxonomy of player types - Wikipedia

    en.wikipedia.org/wiki/Bartle_taxonomy_of_player...

    The Bartle taxonomy of player types is a classification of video game players based on a 1996 paper by Richard Bartle [1] according to their preferred actions within the game. The classification originally described players of multiplayer online games (including MUDs and MMORPGs ), though now it also refers to players of single-player video games .

  9. Physical attractiveness - Wikipedia

    en.wikipedia.org/wiki/Physical_attractiveness

    A 2012 study using Black and Caucasian subjects found that inter-ethnic and intra-ethnic differences in perceived male facial masculinity have no impact on attractiveness, and that skin colour plays a more important role in attractiveness assessments of male faces within groups, but not between groups as a health signal. [334]